UAV Swarm Reconfiguration for computer war games
The modern battlespace is changing in the real world and in the very near future swarms of UAVs with be a tactic and weapon of choice. Is your computer game software ahead or behind the curve of inovation. How will these UAV swarms be launched, what speeds with they travel? How will they render the enemy useless? How will you defend against them? This is one thing that is keeping Pentagon war planners up late at night. This is one major issue which will determine the outcome of battles in the future.
I propose launching swarms of UAVs as an offensive weapon in the battlespace to insure overwhelming our enemy with too many targets to kill.
I propose shape shifting wings and fuselages to increase performance and speed once launched.
I propose a fat leading edge wing, which is large for takeoff and once airborne I propose hitting the entire swarm with a microwave beam or laser to heat the skin of the swarms, which will affect the manufactured material memory of those components and cause them to shrink. Thus the swarm can fly a much faster speed on its way to the target.
We can accomplish this by using a cage type configuration as part of the aircraft's structural makeup. The outer cage secondary skin. This skin will expand into its self when it is heated up. This will allow UAV Swarms to carry large loads and once off the ground the speed can increase to keep them aloft.